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Generating Traffic Patterns In A Procedural City

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Generating Traffic Patterns In A Procedural City
I'll describe some of the things I'm coding to achieve proper traffic patterns, required by the procedural cities in my game 'Just Death'. This won't talk about the gameplay, physics, rendering, or any other systems of the project. The only input to my procedural city system is a set of splines imported into my engine from a .svg file. - Dan

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